It’s going to be interesting taking this class, since I’ve generally considered myself a “2D” artist. I’m looking forward to it! It’ll be interesting not only because of the process of making art, but also in the process of analyzing it. During our class on the 4th, a lot of aspects of 3D art that I never really paid attention to became apparent, particularly how the viewing experience differs from 2D art. I’m putting the notes I took during our discussion here. I have a feeling I’ll want to come back and look at them as the class goes on.
Sculpture by Chakaia Booker
- Sculpture
- Big, square
- Tires + hoses, rubber
- Black
- Tangled, industrial
- Dense, packed together with some escapees
- Circular
- Mostly bike tires. Some car tires
- Salvaged material
- Has depth, could reach into it
- On thick square board, wood covered in rubber
- Lotsa nails sticking out the back
- Information is lost or changed in picture vs. 3D object
- Cannot walk around picture, picture is ‘flat’
- Picture has no sense of scale
- Can’t smell or touch picture, much personalization of experience is lost
- Picture is comparatively unchanging
- Picture can be copied, is portable, is editable
- (technically you could edit the sculpture but probably don’t)
- Two different experiences
- Could print picture to have third, new experience
- Printed picture: is once again physical but still flat
- Would be easier to eat than phone or sculpture